![]() Also it didn't feel like it counted or produced its prey at intervals that were somehow chronographically designed, it had a sort of randomness that also kept count of the location, of the probability that animals would be there, and many other elements that were not exposed out front. This is so because while the game per se wasn't the most diverse or the most tightly focused, it was nevertheless fun, without sending tons of animals to you to slaughter, without keeping you on the dry for long stretches. Trophy Hunter is a long lived series worth exploring back and forth, the older titles and the newer ones as well. The best in hunting simulators that 2003 had in store!
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